If you want your group to be as interested with conning someone as they are about simply eliminating him, you have to set the mindset of the group towards that. The basic problem with most groups is that they like to be the people who destroy plans, not the ones who come up with one. Once they had their revenge and were sufficiently savvy at planning, I gave them increasingly complex missions. However, I gave them the chance to go after him, and they immediately latched on to the idea of using what they knew about him as a weak point to gain access to him. After the big score and the climax, I had the NPC himself quietly make away with the winnings, leaving them destitute and vengeful. While this first mission was quite linear, it showed them the possibilities that playing a con could bring about.
#LEVERAGE ROLEPLAYING GAME DOWNLOAD SERIES#
I run a Shadowrun 4th Ed game based around conmen(I like Leverage, but my inspiration comes from the UK series Hustle - more talk, less Hardison tech mojo and Elliot raging), and I have to say that the first adventure is KEY.įor my groups first chain of missions, I had them led by an older, wiser conman NPC. So, ignoring that specific games woes, has anyone been in a game where the players had to be pro-active? Did it work? What made it work? The GM barely understood why we were doing what we tried, and we wound up gaining nothing, and deciding to go back to following the clue-train. Just once, in one game 6 months ago, as a player, I suggested we not wait for the villains next move, that we stop following the GMs clues, and that we create a trap and try to lure the villain to it. A leverage game would need them to be pro-active. Preferably not a simple break-in/theft, but a con.Įvery other game I've played or run, the PCs have been reactive, ie a situation is setup, and they respond to it. The basic model of an adventure would be, a villain, and victim, are introduced, and then the players come up with a scheme, to rip off the villain, and aid the victim. Think 'The Sting', if you haven't watched it. I'm a fan of 'Leverage', a show about Con Artists (robbing Villains, to give back to victims), and I've been wanting to try my group of players in that sort of game, but I'm not sure if it would work. /r/boardgames - Boardgames that isn't TTRPGs.Hide "Table Troubles-threads Related Subreddits Hide promo)-threads - (Crowdfunding, Free, Product, Self Promotion) Check our "Weekly Chat"-thread to discuss these.ĪMA Guide tips if you want to hold an AMA Filters Off-Topic: Book trade, Boardgames, wargames, video games are usually off-topic.Comments deemed abusive may be removed by moderators. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Crowdfunding posts are limited to one announcement and one reminder across all users. Active members may promote their own content once per week. Limit Self-promotions (please before read before posting). Do not advertise for livestreams, these should go in /r/RPGrecordings. These posts should be submitted to /r/LFG or similar subs. Do not submit posts looking for players, groups or games. Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules. Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy. Do not incite arguments/flamewars/gatekeeping. Do not link to, request or encourage piracy in any way. These rules can be viewed in greater detail here.
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